
At this point, Pearl described how this interaction could play out in several ways. He was speaking in a matter unbefitting of sane people, stammering about a tree speaking as a voice in his head. The vendor we came across happened to be wearing a mask that was clearly Root in origin. In our walkthrough, we saw a dungeon lead both to a vendor who provides new items, and a more typical dungeon in which you explore, fight through waves of enemies, and conclude the area with a mini-boss fight. Gunfire Games co-founder and design director John Pearl calls this “chaperone random generation,” as the environments and general sense of direction remain the same, but the layout, drops, and enemies will be unique to each game.ĭungeons exist as different sub-areas throughout each of the main worlds. The loot is different across each player’s world, so you may want to drop into a friend’s game to grab loot from the area they are currently exploring since it will be different from yours. Remnant allows up to two other players to drop in (or out) of your instance of the world at any time, should you choose to fight alongside friends (or random people online). The exploration, item placements, and enemies will differ across every copy of the game. However, each player’s world is procedurally generated for them when they start the game, crafting each world individually for that person. There are four worlds available for players to travel to, each with a handful of overworlds and their own bosses.

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